Build a cannabis empire from a one-light garage to a vertically integrated $10M operation. Grow, press, package, and dodge the heat. An idle-tycoon sim for grown-ups.
Every node of a fictional cannabis operation — modeled with deep upgrade trees, soft economy, and one (1) very nervous landlord.
Mids to top-shelf to exotics. Manage temp, humidity, nutes, and the occasional spider mite. Every strain unlocks new effects, prices, and clientele.
12 STRAINS · 4 TIERS · LIGHT CYCLESRosin, resin, distillate, diamonds. Push flower through a fictional press to unlock higher-margin SKUs — and the cart factory you've been eyeing.
5 PROCESSES · YIELD CURVES · CURINGSpin up labels, design boxes, sign fictional rappers as ambassadors. Pricing power, brand loyalty, and shelf-space wars across thirteen counties.
8 SUB-BRANDS · LOYALTY · CO-PACK DEALSWatch the heat meter. Bribe inspectors. Hire lawyers. Move product through legit dispensaries before the raid timer hits zero. Don't get raided.
RAID SYSTEM · COMPLIANCE · LAWYERSUnlock automation, terpene blending, hydroponics, vertical racks, and a small army of trim robots. Six skill trees, eighty-plus perks, zero gacha.
6 TREES · 80+ PERKS · ZERO GACHAGarage → warehouse → industrial park → glass tower. Each move unlocks new rooms, staff slots, and a slightly fancier desk. Endgame: penthouse.
6 HQ TIERS · STAFF · INTERIOR DESIGNPre-alpha captures from build 0.41. UI, art, and meta-game subject to change. Probably for the better.
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